3D Modeler &
Roblox Developer.
I am a 3D modeler and builder with hands on experience developing assets and environments using Roblox Studio and Blender. My work focuses on delivering structured, high quality models optimized for performance, visual clarity, and practical implementation within interactive environments.
Over the past few months, I have worked on various independent and collaborative projects, developing a strong understanding of asset creation pipelines, environment design, and efficient workflow management. My approach combines technical precision with creative problem solving to ensure each project meets both aesthetic and functional standards.
I prioritize reliability, organization, and consistency in every project. Whether working independently or as part of a team, I maintain clear communication and adhere to defined timelines. My objective is always to deliver assets that integrate seamlessly into the broader vision of the project.
I am currently seeking opportunities to contribute to structured, goal oriented projects where technical skill and professional collaboration are valued
My Process
Brief & Vision
Understanding your game's theme, scope, and artistic direction before anything else. The more detail, the better the result.
Layout & Planning
Mapping out spatial flow, sightlines, and the overall structure of the environment to ensure it plays well and looks great.
Asset Creation
Building custom 3D models in Blender, then integrating and placing them within Roblox Studio with care.
Polish & Optimize
Refining details, balancing lighting, trimming unnecessary geometry, and ensuring everything runs smoothly at scale.
Delivery & Revisions
A final walkthrough with you before handoff. Any agreed revisions are addressed before the project closes.